Archive for Miles Prower

Happy Birthday Sonic the Hedgehog (for yesterday)

Posted in Gaming, Random Rolls with tags , , , , , , , , , , , , on June 24, 2011 by Cassie

See the attitude? See it?

I know it’s a day late, but I’m not feeling well.  I wasn’t going to post anything at all, but then I realized that this is my blog and I can make this as short and as crappy as I want.

You can go anywhere for his history, or little tidbits about deleted stuff or how it was made.  I seem to remember GamesRadar had some good stuff posted.  So with that in mind, and my going back to bed in mind, I’m just going to talk about him in my personal experience.

I love Sonic.  He’s the first real gaming experience that I remember, and considering I was three when the first game came out I’d say that’s pretty good.  I’m still one of those fans who goes and and excitedly picks up the newest Sonic game, even if it has Big the Cat or Cheese the Rabbit in it.  Sonic’s long and sordid maturation into his current state has done nothing to cause even the slightest hesitation.  And I actually liked some of them and parts of most of them.  I was even one of those people who pre-ordered Sonic Colors (which actually turned out pretty good) and got this awesome hat:

Is this what Kirby feels like?

Don’t get me wrong, I’m very aware of what Sonic was and what he has become…and sometimes I weep for him.

But….. 

When I think of that first game, and especially the second one (it being the first game I ever owned myself) and going up though those early days…I can’t think of one thing I hate about them.   I still remember looking on with awe as the vibrant and (dare I say, 3-dimensional) environments whizzed by.  Although I didn’t know it at the time, I was amazed at the physics of the game, taking note of not only the speed (a character that’s faster than the camera?  Sweet!) but of the (frustrating yet amazing) way the angles of the level affected Sonic’s jumps and acceleration rate.  Gravity affected Sonic in a way that I understood, especially in the uniquely challenging and still awesomely fun water levels.  These levels to this day remain a partial exception to my water-level rule.  The music was sophisticated, charming, fun and perfectly representative of each level.  I still play this stuff all the time.

I love the Sonic games so much that I even love the stuff I say I hate.  I love the spinning barrels in Carnival Night Zone (Sonic 3), I love the rising “water” bit in Chemical Plant Zone (Sonic 2), I even like the frustrating repetition in Metropolis Zone (Sonic 2)…I even liked Sonic’s weakness to water.  It made him more believable or something, I don’t know. 

I’m going to finish off my posting some videos, and as usual I recommend you continue exploring on your own.

Check it, with Sonic and Knuckles you could attach the cart to another Sonic cart and play as Knuckles in those games.  Yeah.

I liked it, ok?

And finally, the most terrifying sound ever in video gaming:

I feel wrong just having searched that….

Happy Birthday Sonic, heres to 20 more years of….hopefully not another thousand new friends to slow you down.

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